F2L Algorithms – All Four Slot Angles. Developed by Feliks Zemdegs and Andy Klise. Images sourced from Conrad Rider’s VisualCube. This algorithm sheet has some more algorithms for F2L. These algorithms/cases are picked because they are rotationless, short and easy to learn, but also. F2L Algorithms. Just algs. 42 of them. Learn them. Picture. U (R U’ R’). Picture. ( R U R’). Picture. U’ (R U2′ R’) U2 (R U’ R’). Picture. U’ (R U R’ U)(R U R’). Picture.

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This page was last edited on 17 Decemberat If they need to move clockwise, then use this algorithm:.

Consider this situation, and the two approaches to solving it:. Lots of advanced algs in here.

Best algs — Cyotheking

If you clicked the link to the algorithm page before, you’ll have seen that the list is indeed quite long. After solving the cross, a corner-edge pair is paired up form pairand then inserted into wlgorithms correct slot pair insertion. F2L Information Proposer s: Corner In First Layer Twisted Clockwise In this group, the corner is in the first layer and its sticker with the cross-color is on the F-face.

Last Layer Edge Control coming soon!

Compare these two algorithms:. I created a video talking about the concepts to learn algorithms faster. You want to be one of those people, who can just look at a cube, and ten seconds later boom, algoritms done.

Good algs are scattered all over the internet, and often times it’s really hard to find these awesome algs. Cube explorer has been around for ages for creating algorithms. When done at full speed, F2L can be completed in less ff2l 10 seconds! A trigger is simply a sequence of moves that is easy to perform very quickly, and the Sexy Move trigger comes up a lot.


But the second algorithm is considerably quicker to perform, as you don’t have to adjust your hand position at all. There are five such cases that you should learn algorithmss algorithmic solution for, and they’re all in this nice little table:.

This is for the same reason as the cross in step 1 – you need to be able to look at the cube and produce an efficient way of solving each F2L pair.

First Two Layers

Cale Schoon’s WV in back doc: In the diagrams of the cases made with Lars Vandenbergh’s amazing ImageCube scriptonly three sides can be shown, so sometimes, stickers from the edge cubie will be hidden from view. Why don’t you give it a try – go to the timer pageset inspection time to 15 seconds and see if you can produce a solution to the cross entirely in your head. In this case, the edge is solved, wll the corner is not.

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Intuitive LL algorithmx construction. It is highly recommended that you learn how to do F2L intuitively so that you can take advantage of empty slots, nonstandard F2L pairings, etc. OLL consists of 57 different algorithms. G2l, people learn 1-look PLL before 1-look OLL, as there are fewer of them to learn and they are more easily identified. Very slow indeed, about seconds per quarter turn of a face.

This doc is in Spanish, but if you use Google Chrome it should offer to translate it for you. So instead of producing the cross by finding each white edge piece and solving them one by one, what you actually want to be doing is solving each piece at the same time in an efficient way. Both have the same effect, but a double layer turn is quicker.


Indeed, the whole cross is assembled on the bottom layer instead of the top. Some cases do not have pairing-up or insertion stages and will be shown in the normal black font. However, knowing that you can solve this step using just one algorithm is useful during the learning process! Case 1 Basic Cases. However, I have provided these “algorithms” anyway.

F2L Algorithms – CFOP SpeedSolving F2L #41 Cases

There are tons of resources in the stickied post and you can talk to other Skewbers and ask a,l they would approach certain cases NS 2. If both L an R slices are still free it’s fairly easy to temporarily ‘store’ a block in one side while dealing with the other. Not logged in Create account Log in.

While some algs are out of date, this does have some nice and useful CLS cases on it still.

Again, these algorithm are arranged in what I think is a sensible order but you are free to learn them however algorith,s please. Although not updated anymore, there are still some nice algs that you can find in there.

Speedcubing Guide

This will correctly permute one of the edges, allowing you to solve the rest with one more use of the above algorithms. So you’ve gone through the beginner’s method a few times, algorothms maybe you can solve the cube unaided every time. As a final note, it is possible to apply a subset of the ZBF2L algorithms for the last two 1x1x2 blocks.

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