So, I have always wondered about the Annic Nova from Double Adventures 2. Has anyone ever played through it and fleshed out who the. Has anyone statted up the ANNIC NOVA under our Traveller rules? Just wanting to see if anyone has already done it before I duplicate effort:). Traveller Double Adventure 1: Shadows/Annic Nova is a role-playing game adventure for Traveller published by Game Designers’ Workshop.

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Typical distances will vary, as will actual recharging times. This results in a total of ,MW for back to back jumps over a 14 day period. Novz recharge, it takes 1 day to recharge 3 days power use. Retrieved from ” http: They don’t know that yet! Retrieved from ” http: The only way to extend the canopy is by controls on the drive deck or observation dome. Cargo Totals: This assumes an operating ceiling of This subreddit is a work in progress, and we need your help!

In original Traveller fuel was consumed to generate power, which was channeled into the jump drive Lanthanum? Annic Nova was one of the few pre-Imperium adventures and was intentionally left open so it could be plugged into your own setting easier.

Copyright Far Future Enterprises. User generated contend and contest winners get a place in our Wiki. Two single turrets each mount a single laser cannon.

Annic Nova Multi-Views | Biomassart

A stellar collector absorbs and collects energy for internal power and jump drives. There are no maneuver drives The pinnaces may act as tugs to a minor extent ; there is no power plant.


Who is online Users browsing this forum: I’m also going to use Shadows as the basis for an ancient research facility for the now dead race, which will hold the information the party will need to understand some of what they face.

Submit a new link. I used the standard Pinnace in GT. Its rather astronomical anyway.

Shadows/Annic Nova

It seems that the volume required to power the Annic Nova’s jump drive xnnic this way would leave little room for the ship’s interior as described in the ad- venture, so I doubt that it is possible to create plausible stats with Mon- goose Traveller or almost any other starship design system. Please post links to resources, adventures, your gaming group, and all things Traveller!

The ship is not streamlined. Which also had a Ancient’s ruined base on a moon or something. The short answer is that the aliens aboard the ship were never really integrated into the OTU.

Annic Nova class Far Trader – Traveller

Cargo bays hold up to tons. Water in bottles that tastes slightly of bromide. Square pegs and round holes are just part of the mystery.

The Energy Bank is a TL16 design which must be an annif artifact, or something Just wanting to see if anyone has already done it before I duplicate effort. Jump drives use 10 and 15 days power each the pinnaces hold 5 days recharge each.

I designed the ship as closely to the published version as possible. Additional details are required to complete the article. Standard cargo capacity amounts to Unknown tons. Two 40 ton pinnaces travel in trailing positions. One nice feature of the Annic Nova – its deckplans closely matched the illustration.


Traveller Double Adventure 1: Shadows/Annic Nova

Has anyone ever played through it and fleshed out who the aliens were and where they came from? Annic Nova was a very early module that was written as the 3rd Imperium setting was being conceived. I included a creature in the greenhouse that was able to hibernate when starved. If anything it should be novw more alien.

Actually this won’t work in the MGT universe. CT designed had snnic fuel. Tonnage on the universal ship profile is shown in kilotons thousands of tons where necessary. The Annic Nova class Far Trader is a relic from an earlier time. If you needed them to be something you could probably retcon them as Darrians. Using an unorthodox ton frame and hull, Actually displaces tons Log in or sign up in seconds. Bridge [30dt] includes M3fib computer with jump 3; evade1; fire control 2; and auto-repair 1.

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