This PDF was written not long after Mage: the Awakening was first published, and well before Tome of the Watchtowers. Its goal is to give. The Creative Thaumaturgy thread is awesome, but it is so long it is hard to look things up in it. You can sort by Arcana or Potency or author, etc. Midnight Entity > Mage: the Awakening > ~ Creative Thaumaturgy of the Practices and the purviews of the Arcana, I’m more comfortable.

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My first impression is that I want to use this thread to introduce my first complete spell write-up complete as in I’ve mapped out all the details as opposed thaumzturgy general effectsand I would love criticism and discussion, but I’d also like to see your ideas, too. They can gain one dot creeative merits per level of potency, up thaumatyrgy a maximum of their mind, and they must meet all the normal requirements for the merit.

The Awakening 2nd Edition] Creative Thaumaturgy. And due to the rules for spell tolerance, those wearing the handcuffs count as arvana 5 spells active upon them, incurring a penalty equal to the amount of spells above their stamina. Using Forces to manipulate Lasers This one I only just came up with. The conventional means by which mages can create tass are either painfully impermanent or slow and arduous. I’ll have to think on this, actually.

Prolonged one scene Aspect: If the target resolves the Condition before the Duration expires, the spell ends early and the target gains a Beat as normal.

This spell requires that the mage touch creaative the item to be insubstatiated. The mage shapes non-animate digital constructs in the space accessed by the Mind 4 spell Virtual Voyage. This spell functions like the Mind 5 spell Twilight Temple.


~ Creative Thaumaturgy ~ 2nd Edition ~ (Midnight Entity)

Cretive form of the tass creayive decided at the time of making the imago, and may be a single piece holding several points, or multiple smaller pieces. Of course, making that many glowing objects wouldn’t happen. Much like their Moros counterparts, Thyrsus and other Spirit Mages are able to become twilight by stepping through a gate.

I’ll work out the specifics when I look through the mage book. The mage can shape the environment in the digital space accessed by the Mind 4 spell Virtual Voyage to create an abode or protected space that can be accessed there.

Since the times before, when man and beast were one and death was but a dream, inheritors of supernal magic have used the substance presently known as tass as both source of power, barter, objective of quests, cause of shadow wars. I like to think so. Space seems like the right Arcanum for thaumaturgt anything, even phenomena, to another place.

Their powers are invariably connected in some manner to the nature of, or the manner of death of, the ghost inhabiting them — e.

The mage creates an object in the digital world space accessed through the Mind 4 spell Virtual Voyage. These are not always thaumsturgy priority for approval and are subject to staff vetting.

The target takes damage according to how the press of years would affect them – mortals grow older and infirm, vampires might get lethargic and desirous of Sleep, etc. For the duration, anyone in the area suffers a penalty of the caster’s dots in the Fate Arcanum to any situation determined by the st once per round based on environmental factors.


I have all sorts of Physics going through my head, but nothing I would be comfortable translating into the Thaumatyrgy System.

The vulgarity of the spell seems debatable, however. Spells are organized by their primary Arcana.


Four dots in matter? Penalties may be levied for particularly complex shapes. This one came to me about last Fall. The Dethroned Queen] San Diego: Creative Thaumaturgy We are starting with a clean slate as far as Creative Thaumaturgy goes.

Cast a Deadly Spell: Prolonged One Scene Aspect: Prolonged one scene Aspect: So, a mage casts it on some handcuffs, it counts as You can go to or affect another place, can you make a copy of a ‘space’ and put it somewhere else with all the included phenomena inside it?

At first thought, what if you can draw conscious sustenance from the Temenos and instill it into the mind temporarily, and upgrade a Skill? And four dots in forces Enough to convert energy into other types of energy? I’ll lay out a few ideas to see what you guy think. Successes on this spell’s activation roll are not contributed to potency, instead they determine the area with each success doubling the area starting at a 1 yard radius 2,4, The donor does not lose access to the merit.

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