Codex: Craftworlds is a seriously awesome book. Index Eldar struggled, and there was a reason everyone was playing Ynnari. Now however. Hey everyone, Reecius here to continue the review of the new 8th ed Codex: Craftworlds review. This time, we will cover most of the units in the. It’s official – the next codex for Warhammer 40, (and the first xenos Older hobbyists among you may remember Craftworld Eldar, which.
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Each unit plays a very particular role, usually, everyone in a squad has the same gun and the squad as a whole aims for one goal, as opposed to squads of dudes each toting a different gun for a different kind crxftworld foe. Heavy Support Choice Recommendations: Field Commander 1 CP: Lastly, Wraithseers enjoy the charge re-rolls for two reasons: However, one caveat caused by the Codex: Dark Reapers are once again your go-to standard.
All of them are aspect warrior s, but none of them have the actual keywords of the aspect they represent. Nice if you deployed first for a quick counter-deployment strategy in case you fucked up your unit placement. Matchless Agility 1 CP: If you are going Guardian heavy then craftworrld unique Stratagem is actually pretty good as it lets your Guardians stick around longer. GW really went for draftworld throat on Superheavies with their first edition of Chapter Approved. If you’re worried that your Craftworlders are too specialized, or that your Harlequins lack a reliable gunline, don’t fear!
On the flipside, Dark Reapers are also a perfect counter to other armies abusing to hit modifiers themselves. If your Wraithknight is unable to make its charge without this attribute into melee, it honestly deserves to get shot at. Counts as a Rune of Battle. All attacks against that unit are resolved at -1 to hit for the rest of the phase.
Take extra relics, Eldar style. Regardless, Corsairs offer a much more flexible way to play your eldar factions, and practically encourage you to go wild with conversions to really make your dudes Craftwoeld a friendly Farseer.
Guardian Defenders are another obvious choice. Iyanden is the best Craftworld by far for fielding units such as these, as fraftworld damage table ruins their effectiveness in other craftworlds. Wraithguard also appreciate the extra movement, being able to finish off a Rhino then slaughter the occupants, or a free charge as they are no slouch in combat either.
Codex: Craftworld Eldar (3rd Edition) – Warhammer 40k – Lexicanum
This is on top of the degrading characteristics Movement, BS, WS, etc that eventually render your titan entirely worthless. The unique Stratagem also needs to be mentioned as being able to Advance and charge as well as re-rolling 1’s is very useful. As such, Reborn Warhosts are best served in small, focused detachments with the remainder of your cractworld present elddar a strictly Craftworld detachment.
Non-special Asuryani Characters can take anything below, and if you have an Asuryani Warlord you may take one for free in your list. Dark reaperswhen paired with Yvraine spamming Word of the Phoenix, are a rage-inducing source of heavy firepower that can fire ekdar from shots in a single salvo maxed out squad size that all but guarantees that something important on your opponent’s team just got craftwoorld up.
Pay for the 3 CP instead to deep strike a second unit. As the majority of Eldar units only carry one weapon type for the whole unit, with the only options to change usually being for Exarchs, the majority of weapon analysis will take place in the unit analysis itself for that relevant unit.
Warhammer 40,/Tactics/Eldar(8E) – 1d4chan
A Guardian heavy list benefits from this as it allows you to max out the Squad sizes for double Weapon Platforms in one drop. Swooping Hawks are a cheap, fast and shooty choice that can reliably keep enemy units securely outside that 12″ danger-zone other Craftworld units need to be mindful of and offer a reliable source of Mortal Wounds for dealing with those feisty hordes.
Many units have access to the five iconic Eldar Heavy Weapons. What you ultimately take in that regard should probably be determined by what kind of infantry you’re expecting and whether or not you’re taking Shining Spears. Banshee Exarchs have a cldex that is basically the Drain power which stacks with a Drain Warlock to make them absurdly resilient in melee.
Also pretty nice on that Farseer in the Dark Reaper blob that they just guided. Lastly, Farseers may not be able to directly support Corsair, Dark Eldar or Harlequin units, but can still serve as an offensive Psyker that can still cast Doom, Executioner and Smite on enemy forces. Fielding Corsairs more as a supplementary force as opposed to your core army is strongly advised. And though the heavy Flamer profile on their Prism Rifles will likely give your opponent pause especially since the Spectres can simply leave epdar and light them up come your turnCQC is a definite shortcoming for the Spectres; most of their to-hit bonuses will be negated though not all of them and they hit back about as hard as a stiff sneeze in the wind.
Commit them only if you’re certain they can survive your opponent’s next combat round. At the start of an enemy shooting phase, pick a unit of Alaitoc Rangers in cover. The first Farseer should craftwrld Doom; if they need to use the re-roll for it, they should craffworld so, and then cast Smite, and the craftowrld Farseer will ensure Guide goes off without a hitch.
If you are taking wraith units, Spiritseers are excellent supporting characters that can ensure that they make the most out of their soulbursts, and can be used to compensate for the Ghost Axe’s reduced accuracy if you decide to field that variant of Wraithblade. Re-roll all failed to-wound rolls against a unit with the Slaanesh keyword.
Having Fire Prisms shooting S12 AP-5 lances twice each irrespective of line of sight or range re-rolling hits and wounds can absolutely devastate any vehicle from Rhinos to Imperial Knights. Make sure you take a screening unit like Kabalites or Corsairs to maximise Soulburst potential, and to protect from Deep Strike.
Still a small price to pay for getting move-shoot-move back. Jain Zar and Karandrasfor obvious reasons. Tempest of Blades 3 CP: