GURPS THAUMATOLOGY PDF

The purpose of GURPS Thaumatology is to offer solutions. Often, RPGs are accused of tying up magic in strict rules, losing its truly fantastical, magical essence. GURPS Thaumatology contains the best 3rd Edition magic variants and adds many all-new options. The full extent of each of these chapters can be seen in the . “Thaumatology was originally the description and discussion of the miraculous, but some modern stories and games (including GURPS) use the term for the.

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Thaumatology (skill)

Still, I consider it a missed opportunity that Thaumatology thaumatoloyy, for all of its wide-ranging discussion of a number of different systems and their variations, doesn’t even begin to provide a framework of discussion by taking a real comparative look at its own systems, grouping and giving an overview of them. Jeremy rated it it was ok Jan 03, This mighty tome includes: It’s a meta-gaming source book. The more social discussion is then followed up by thoughts on particular game styles, most clearly when it comes to emulating how magic seems to function in a lot of superhero stories.

To that end, there’s also options as to whether certain effects take more energy or more skill to pull off, and lots of advice and tables for modifiers, depending on which way the GM goes. This is not a gaming source book. First, ‘Verb-Noun’ magic, where every spell consists of what is being done to whom.

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KFDirector rated it liked it Dec 26, Ken rated it really liked it Dec 27, The Path of the Book After this Thaumatology finally starts going further afield. Jeff rated it really liked it Dec 29, Dan Gabrielson rated it really liked it Nov 03, If you don’t play GURPSbut want to tinker around with a different magic system, this isn’t as good at cross-system inspiration as some other GURPS supplements, but it does have a lot to say, and there’s very little out there that gurpps the the question at all.

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By using our site, you acknowledge that you have read and understand our Cookie PolicyPrivacy Policyand our Terms of Service. There are no discussion topics on this book yet. In this case, it simplifies the skill system down to colleges, with all grps spells in the college attached directly to that. Thaumatology IV — a collection of new abilities, options, and threats of particular interest to thaumatologists.

My Kingdom For a Mage! Brian rated it really liked it Jan 16, Chinese Elemental Powers — A flavorful example of using powers to represent magical arts. But, while it has several pre-packaged systems, if that’s what you want, you’re better off skipping this book, and going for one of the ones mentioned in the previous paragraph.

No that doesn’t sound right either. Magical Stylesan expansion on alchemy rules, variants for ceremonial magic, and more! It’s mentioned that mages can potentially leave some normal parameters like duration undefined, and let his margin of success determine it.

GURPS Thaumatology

Fantasy settings are defined by their magic. After a fairly thorough grounding in the system, the chapter concludes with ten sample paths and three books.

Want to Read saving…. Just a moment while we sign you thaumatolofy to your Goodreads account. Finally, there is a discussion gurpw items with a will of their own, from how they are created under the normal enchantment rules, to how to write them up as a character. Sean Punch black-and-white pages, softcover.

How to be Flexible The next chapter then gets to the idea of cutting loose from pre-defined spells completely, and gives a couple major versions of that idea. Conclusion One of the brilliant moments of GURPS Space was boiling every form of FTL travel down to one of three general types and then showing how to vary them to produce anything ever seen in science fiction.

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A common problem with generic role-playing thaumatoloyy is that they often have non -generic answers to important questions.

Sorcery — Another self-contained system that models magic as a power and spells as mystical advantages the sorcerer can draw upon instinctively, easily, and repeatedly! There’s good advice on supernatural servants bound demons, ugrps familiars, etc.

GURPS Thaumatology by Phil Masters

The chapter after that presents bigger variations on the standard system; these are sections that deal with an overall rework of the system, instead of a bunch of little options. You’re very unlikely to be using the whole of the book in one campaign, any more than you’d be using all of Fantasy or Space Some of its advice is relevant to games with Magic -style spellcasting, other bits aren’t. After that comes a section on Ritual Magic, which is an expansion of a system suggested in Basic Set.

There’s discussion of changing around the spell lists including one thorough worked exampleand prerequisites, and even a look at what types of shapeshifting fit with different background cultures.

Like all gurps rule books this is a well written take on the subject.

Laws Goodreads Author Contributor. Sami rated it really liked it May 29, Brad rated it it was amazing Sep 25,

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