Transhuman Space is, to a significant extent, the setting which defined the ideas about future technology which are used in GURPS 4e, so for. GURPS Ultra-Tech is a sourcebook for GURPS. Contents. 1 Contents; 2 Publication history which Steve Jackson Games published in A new GURPS Ultra-Tech () was one of the tech books published for GURPS 4e GURPS Space is a genre toolkit for creating Science Fiction campaigns using the GURPS Those topics will be covered by the forthcoming books GURPS Vehicles (4e) and GURPS Ultra-Tech (4e) respectively. The rationale for this decision.

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Chapter Seven Another important chapter – perhaps even more important than the one before, given that even the most pacifistic PCs may want protection, against less pacifistic NPCs or hostile environments or non-pacifistic PCs, for that matter.

GURPS Ultra-Tech – Wikipedia

Another toy for people with excess gun-bunny tendencies. As its price of manufacture drops, it begins to see use as a means of compact energy storage. Surf our site for the files you want. Sentient robots could reproduce themselves rapidly, spreading like a plague to terraform or eat!

Gravity control technology leads to artificial gravity and contragravity being used in personal vehicles, houses, and weapons, as well as reactionless space drives. Teaching and Learning Aids: The Ultra-Tech list does raise the possibility of adding to two new categories to the TS list:.

Powered Suits Here, the assumptions implicit in the original TS material do diverge significantly from those of Ultra-Tech. Matter transmission can teleport people from place to place, as long as there is hardware to send and receive. Find More Posts by ericthered. Machines as Characters Machine Ultratecj Lenses: But once again, I’d tend to just stick with the TS system all round, for simplicity.


Environmental Gear and Guurps This is fairly closely akin to the Arachnoweave and Nanoweave featured in the TS core book.

Visible cybernetics might constitute an Unnatural Feature in TS games. Sounds a little bit skiffy, but it could actually be the product of some kind of clever nanotech TS assumes stronger encryption as standard than Ultra-Tech. Hmm; curiously, Ultra-Tech doesn’t give a duration for this effect that I can see, other than “several seconds” by implication. The first edition was published in On a larger scale, nuclear fusion and solar power free society from dependency ulrtatech fossil fuels, although they may remain economically important.

Using GURPS Ultra-Tech 4e in Transhuman Space

Nanoweave is much as before, if one treats the UT gear as equivalent to Medium TS Nanoweave – except that it now has split DR, and is apparently cheaper and lighter. Then there are the silly costs of things. Actually, the other thing is that the “real” military action involves cybershells, swarms, cybertanks, etc. Force fields can alter the flow of ultrayech.

While some of the robot types in this book might serve as the basis of new cybershells for TS games, I think that this category – the general-purpose humanoid and the robot pet – are already quite well covered by things like the cyberdoll, humaniform, and cyberdog. I’m not sure about the digital compression ratios quoted here. Maybe the future will not have nuke power every where. For example, when an attacker succeeds at his roll gurp hit, the defender always gets to choose how to defend and makes the appropriate defense roll unless it was a critical hit or a surprise.

The rationale for this decision was explained in a series of official statements made on the sjgames forums by Managing Editor Chris Aylott and Line Editor Sean Punch. Plausible enough grps TS, I think, though I’d think that you’d still get different cleaning products for different purposes.


The softcover reprint contains the same material as the earlier ultatech run updated for yltratech latest errata, of course! Improvements in material technology lead to affordable space transport systems, such as single-stage-to-orbit shuttles or space elevators.

Might be feasible in TS, though I’d imagine it’d need some fine tuning to make it a really hard SF device. Finding a specific use for them is an exercise for GMs and PCs, but the ability to fire pulses of emetic gas could be handy. GURPS Ultra-Tech provides rules for establishing the capabilities and limitations of artificial intelligence, as well as templates for robotic or total cyborg bodies, from handy technical ‘bots to shapeshifting nanomorphs.

Chapter Nine A last useful chapter – simply having handy basic stats for a range of vehicles is always good for a GM. Wearable computers are inexpensive. On the other hand, TS is surely more about distributed processing than building-sized megabrains. Things I remember being totally wrong are things like production lines for large and small equipment try modeling a toy factory or a car factory and the tl9 versions are way slow compared to real life todayShaped charge grenades having to be placed.

Pulver, an assortment of new firearms and heavy weapons, and more! The TS “upslink” and full “slinkie”, of course. Military Sci-Fi — A look at the equipment and logistics of futuristic fighting forces. The time now is A slightly modified version of the TS weapon.

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